Sewmina 99eaf514fd init 10 mesiacov pred
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BenchmarkIdleNetworkManager.cs 99eaf514fd init 10 mesiacov pred
BenchmarkIdleNetworkManager.cs.meta 99eaf514fd init 10 mesiacov pred
MirrorBenchmarkIdle.unity 99eaf514fd init 10 mesiacov pred
MirrorBenchmarkIdle.unity.meta 99eaf514fd init 10 mesiacov pred
Npc.cs 99eaf514fd init 10 mesiacov pred
Npc.cs.meta 99eaf514fd init 10 mesiacov pred
Npc.mat 99eaf514fd init 10 mesiacov pred
Npc.mat.meta 99eaf514fd init 10 mesiacov pred
Npc.prefab 99eaf514fd init 10 mesiacov pred
Npc.prefab.meta 99eaf514fd init 10 mesiacov pred
Player.cs 99eaf514fd init 10 mesiacov pred
Player.cs.meta 99eaf514fd init 10 mesiacov pred
Player.mat 99eaf514fd init 10 mesiacov pred
Player.mat.meta 99eaf514fd init 10 mesiacov pred
Player.prefab 99eaf514fd init 10 mesiacov pred
Player.prefab.meta 99eaf514fd init 10 mesiacov pred
Readme.txt 99eaf514fd init 10 mesiacov pred
Readme.txt.meta 99eaf514fd init 10 mesiacov pred
_Readme.txt 99eaf514fd init 10 mesiacov pred
_Readme.txt.meta 99eaf514fd init 10 mesiacov pred

Readme.txt

This is used for CCU tests.
White = players, Red = monsters.

In NetworkManager:
- set the server's IP/Port
- enable 'auto start headless server', build server binary.
- enable 'auto connect headless client', build client binary.

Launch 1 server with N clients.