Sewmina 99eaf514fd init 10 meses atrás
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BenchmarkIdleNetworkManager.cs 99eaf514fd init 10 meses atrás
BenchmarkIdleNetworkManager.cs.meta 99eaf514fd init 10 meses atrás
MirrorBenchmarkIdle.unity 99eaf514fd init 10 meses atrás
MirrorBenchmarkIdle.unity.meta 99eaf514fd init 10 meses atrás
Npc.cs 99eaf514fd init 10 meses atrás
Npc.cs.meta 99eaf514fd init 10 meses atrás
Npc.mat 99eaf514fd init 10 meses atrás
Npc.mat.meta 99eaf514fd init 10 meses atrás
Npc.prefab 99eaf514fd init 10 meses atrás
Npc.prefab.meta 99eaf514fd init 10 meses atrás
Player.cs 99eaf514fd init 10 meses atrás
Player.cs.meta 99eaf514fd init 10 meses atrás
Player.mat 99eaf514fd init 10 meses atrás
Player.mat.meta 99eaf514fd init 10 meses atrás
Player.prefab 99eaf514fd init 10 meses atrás
Player.prefab.meta 99eaf514fd init 10 meses atrás
Readme.txt 99eaf514fd init 10 meses atrás
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_Readme.txt 99eaf514fd init 10 meses atrás
_Readme.txt.meta 99eaf514fd init 10 meses atrás

Readme.txt

This is used for CCU tests.
White = players, Red = monsters.

In NetworkManager:
- set the server's IP/Port
- enable 'auto start headless server', build server binary.
- enable 'auto connect headless client', build client binary.

Launch 1 server with N clients.