Sewmina 99eaf514fd init 10 months ago
..
BenchmarkIdleNetworkManager.cs 99eaf514fd init 10 months ago
BenchmarkIdleNetworkManager.cs.meta 99eaf514fd init 10 months ago
MirrorBenchmarkIdle.unity 99eaf514fd init 10 months ago
MirrorBenchmarkIdle.unity.meta 99eaf514fd init 10 months ago
Npc.cs 99eaf514fd init 10 months ago
Npc.cs.meta 99eaf514fd init 10 months ago
Npc.mat 99eaf514fd init 10 months ago
Npc.mat.meta 99eaf514fd init 10 months ago
Npc.prefab 99eaf514fd init 10 months ago
Npc.prefab.meta 99eaf514fd init 10 months ago
Player.cs 99eaf514fd init 10 months ago
Player.cs.meta 99eaf514fd init 10 months ago
Player.mat 99eaf514fd init 10 months ago
Player.mat.meta 99eaf514fd init 10 months ago
Player.prefab 99eaf514fd init 10 months ago
Player.prefab.meta 99eaf514fd init 10 months ago
Readme.txt 99eaf514fd init 10 months ago
Readme.txt.meta 99eaf514fd init 10 months ago
_Readme.txt 99eaf514fd init 10 months ago
_Readme.txt.meta 99eaf514fd init 10 months ago

Readme.txt

This is used for CCU tests.
White = players, Red = monsters.

In NetworkManager:
- set the server's IP/Port
- enable 'auto start headless server', build server binary.
- enable 'auto connect headless client', build client binary.

Launch 1 server with N clients.