Sewmina 99eaf514fd init 10 mesiacov pred
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CCUNetworkManager.cs 99eaf514fd init 10 mesiacov pred
CCUNetworkManager.cs.meta 99eaf514fd init 10 mesiacov pred
MirrorCCU.unity 99eaf514fd init 10 mesiacov pred
MirrorCCU.unity.meta 99eaf514fd init 10 mesiacov pred
Monster.cs 99eaf514fd init 10 mesiacov pred
Monster.cs.meta 99eaf514fd init 10 mesiacov pred
Monster.prefab 99eaf514fd init 10 mesiacov pred
Monster.prefab.meta 99eaf514fd init 10 mesiacov pred
Player.cs 99eaf514fd init 10 mesiacov pred
Player.cs.meta 99eaf514fd init 10 mesiacov pred
Player.prefab 99eaf514fd init 10 mesiacov pred
Player.prefab.meta 99eaf514fd init 10 mesiacov pred
Readme.txt 99eaf514fd init 10 mesiacov pred
Readme.txt.meta 99eaf514fd init 10 mesiacov pred
Red.mat 99eaf514fd init 10 mesiacov pred
Red.mat.meta 99eaf514fd init 10 mesiacov pred
White.mat 99eaf514fd init 10 mesiacov pred
White.mat.meta 99eaf514fd init 10 mesiacov pred

Readme.txt

This is used for CCU tests.
White = players, Red = monsters.

In NetworkManager:
- set the server's IP/Port
- enable 'auto start headless server', build server binary.
- enable 'auto connect headless client', build client binary.

Launch 1 server with N clients.