Sewmina 99eaf514fd init 10 月之前
..
ClientCube.cs 99eaf514fd init 10 月之前
ClientCube.cs.meta 99eaf514fd init 10 月之前
ClientMaterial.mat 99eaf514fd init 10 月之前
ClientMaterial.mat.meta 99eaf514fd init 10 月之前
MirrorSnapshotInterpolation.unity 99eaf514fd init 10 月之前
MirrorSnapshotInterpolation.unity.meta 99eaf514fd init 10 月之前
README.txt 99eaf514fd init 10 月之前
README.txt.meta 99eaf514fd init 10 月之前
ServerCube.cs 99eaf514fd init 10 月之前
ServerCube.cs.meta 99eaf514fd init 10 月之前
ServerMaterial.mat 99eaf514fd init 10 月之前
ServerMaterial.mat.meta 99eaf514fd init 10 月之前
Snapshot3D.cs 99eaf514fd init 10 月之前
Snapshot3D.cs.meta 99eaf514fd init 10 月之前
_DISABLE VSYNC_ 99eaf514fd init 10 月之前
_DISABLE VSYNC_.meta 99eaf514fd init 10 月之前

README.txt

Snapshot Interpolation is a standalone, Unity / netcode independent algorithm.
This is a simple demo to test it, without Mirror.
We want this to be usable in all game engines.