Sewmina 99eaf514fd init 10 mesiacov pred
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ClientCube.cs 99eaf514fd init 10 mesiacov pred
ClientCube.cs.meta 99eaf514fd init 10 mesiacov pred
ClientMaterial.mat 99eaf514fd init 10 mesiacov pred
ClientMaterial.mat.meta 99eaf514fd init 10 mesiacov pred
MirrorSnapshotInterpolation.unity 99eaf514fd init 10 mesiacov pred
MirrorSnapshotInterpolation.unity.meta 99eaf514fd init 10 mesiacov pred
README.txt 99eaf514fd init 10 mesiacov pred
README.txt.meta 99eaf514fd init 10 mesiacov pred
ServerCube.cs 99eaf514fd init 10 mesiacov pred
ServerCube.cs.meta 99eaf514fd init 10 mesiacov pred
ServerMaterial.mat 99eaf514fd init 10 mesiacov pred
ServerMaterial.mat.meta 99eaf514fd init 10 mesiacov pred
Snapshot3D.cs 99eaf514fd init 10 mesiacov pred
Snapshot3D.cs.meta 99eaf514fd init 10 mesiacov pred
_DISABLE VSYNC_ 99eaf514fd init 10 mesiacov pred
_DISABLE VSYNC_.meta 99eaf514fd init 10 mesiacov pred

README.txt

Snapshot Interpolation is a standalone, Unity / netcode independent algorithm.
This is a simple demo to test it, without Mirror.
We want this to be usable in all game engines.