Sewmina 99eaf514fd init 10 months ago
..
CCUNetworkManager.cs 99eaf514fd init 10 months ago
CCUNetworkManager.cs.meta 99eaf514fd init 10 months ago
MirrorCCU.unity 99eaf514fd init 10 months ago
MirrorCCU.unity.meta 99eaf514fd init 10 months ago
Monster.cs 99eaf514fd init 10 months ago
Monster.cs.meta 99eaf514fd init 10 months ago
Monster.prefab 99eaf514fd init 10 months ago
Monster.prefab.meta 99eaf514fd init 10 months ago
Player.cs 99eaf514fd init 10 months ago
Player.cs.meta 99eaf514fd init 10 months ago
Player.prefab 99eaf514fd init 10 months ago
Player.prefab.meta 99eaf514fd init 10 months ago
Readme.txt 99eaf514fd init 10 months ago
Readme.txt.meta 99eaf514fd init 10 months ago
Red.mat 99eaf514fd init 10 months ago
Red.mat.meta 99eaf514fd init 10 months ago
White.mat 99eaf514fd init 10 months ago
White.mat.meta 99eaf514fd init 10 months ago

Readme.txt

This is used for CCU tests.
White = players, Red = monsters.

In NetworkManager:
- set the server's IP/Port
- enable 'auto start headless server', build server binary.
- enable 'auto connect headless client', build client binary.

Launch 1 server with N clients.