Sewmina 99eaf514fd init 7 月之前
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BenchmarkIdleNetworkManager.cs 99eaf514fd init 7 月之前
BenchmarkIdleNetworkManager.cs.meta 99eaf514fd init 7 月之前
MirrorBenchmarkIdle.unity 99eaf514fd init 7 月之前
MirrorBenchmarkIdle.unity.meta 99eaf514fd init 7 月之前
Npc.cs 99eaf514fd init 7 月之前
Npc.cs.meta 99eaf514fd init 7 月之前
Npc.mat 99eaf514fd init 7 月之前
Npc.mat.meta 99eaf514fd init 7 月之前
Npc.prefab 99eaf514fd init 7 月之前
Npc.prefab.meta 99eaf514fd init 7 月之前
Player.cs 99eaf514fd init 7 月之前
Player.cs.meta 99eaf514fd init 7 月之前
Player.mat 99eaf514fd init 7 月之前
Player.mat.meta 99eaf514fd init 7 月之前
Player.prefab 99eaf514fd init 7 月之前
Player.prefab.meta 99eaf514fd init 7 月之前
Readme.txt 99eaf514fd init 7 月之前
Readme.txt.meta 99eaf514fd init 7 月之前
_Readme.txt 99eaf514fd init 7 月之前
_Readme.txt.meta 99eaf514fd init 7 月之前

Readme.txt

This is used for CCU tests.
White = players, Red = monsters.

In NetworkManager:
- set the server's IP/Port
- enable 'auto start headless server', build server binary.
- enable 'auto connect headless client', build client binary.

Launch 1 server with N clients.