CollisionSettings.cs 556 B

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  1. using System.Collections;
  2. using System.Collections.Generic;
  3. using UnityEngine;
  4. namespace DamageNumbersPro
  5. {
  6. [System.Serializable]
  7. public struct CollisionSettings
  8. {
  9. public CollisionSettings(float customDefault)
  10. {
  11. radius = 0.5f;
  12. pushFactor = 1f;
  13. desiredDirection = new Vector3(0, 0);
  14. }
  15. [Header("Main:")]
  16. public float radius;
  17. public float pushFactor;
  18. [Header("Direction:")]
  19. public Vector3 desiredDirection;
  20. }
  21. }