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- using System.Collections;
- using System.Collections.Generic;
- using UnityEngine;
- namespace DamageNumbersPro
- {
- [System.Serializable]
- public struct CollisionSettings
- {
- public CollisionSettings(float customDefault)
- {
- radius = 0.5f;
- pushFactor = 1f;
- desiredDirection = new Vector3(0, 0);
- }
- [Header("Main:")]
- public float radius;
- public float pushFactor;
- [Header("Direction:")]
- public Vector3 desiredDirection;
- }
- }
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