using System.Collections; using System.Collections.Generic; using UnityEngine; namespace DamageNumbersPro { [System.Serializable] public struct CollisionSettings { public CollisionSettings(float customDefault) { radius = 0.5f; pushFactor = 1f; desiredDirection = new Vector3(0, 0); } [Header("Main:")] public float radius; public float pushFactor; [Header("Direction:")] public Vector3 desiredDirection; } }