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Getting Started

Welcome to the Quick Start guide. Here, you'll learn how to create your first procedural dungeon layout using DunGen—with minimal setup and fast results.

We'll walk you through the core steps of DunGen's room-based system:

  • Design Your Building Blocks: Create a simple room prefabs (Tile)
  • Define Connection Points: Specify where doorways can appear
  • Control the Structure: Build a basic Dungeon Flow graph to guide the generator
  • Generate on Demand: Use the Runtime Dungeon component to bring it all together

To keep things simple, we'll gloss over most settings for now and focus on the essentials. Once you've seen your first dungeon come to life, you'll be ready to dive deeper in later sections.

Ready? Let's create your first tile →