Skip to content

Integrations : Overview

DunGen is designed to work alongside other powerful tools from the Unity Asset Store to enhance your procedural generation workflow and improve runtime performance or usability.

While pathfinding systems have their own dedicated section due to their complexity (Pathfinding Overview), this section covers other specific third-party asset integrations provided directly with DunGen. These integrations often utilize DunGen's Adapter system or specific hooks to automate setup or provide easier control.

Included Integrations

Currently, DunGen offers built-in support for the following assets:

  • SECTR Portal Culling: Automatically generate SECTR portals and sectors based on your DunGen room layout. This leverages SECTR's powerful visibility culling to significantly improve rendering performance in complex dungeons by hiding rooms that are not visible to the camera.

  • PlayMaker Actions: Provides custom PlayMaker actions allowing you to trigger DunGen generation and clearing processes directly from your PlayMaker Finite State Machines (FSMs), enabling visual scripting control over dungeon creation.

Please refer to the specific pages linked above for detailed setup instructions and usage information for each integration.

If you are using an asset not listed here, you may still be able to integrate it with DunGen by leveraging its runtime API or by creating a Custom Adapter to run custom logic during DunGen's post-processing phase.