123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102 |
- using System;
- #if UNITY_EDITOR
- using UnityEditor;
- #endif
- using UnityEngine;
- namespace UnityStandardAssets.CrossPlatformInput
- {
- [ExecuteInEditMode]
- public class MobileControlRig : MonoBehaviour
- #if UNITY_EDITOR
- , UnityEditor.Build.IActiveBuildTargetChanged
- #endif
- {
- // this script enables or disables the child objects of a control rig
- // depending on whether the USE_MOBILE_INPUT define is declared.
- // This define is set or unset by a menu item that is included with
- // the Cross Platform Input package.
- #if !UNITY_EDITOR
- void OnEnable()
- {
- CheckEnableControlRig();
- }
- #else
- public int callbackOrder
- {
- get
- {
- return 1;
- }
- }
- #endif
- private void Start()
- {
- #if UNITY_EDITOR
- if (Application.isPlaying) //if in the editor, need to check if we are playing, as start is also called just after exiting play
- #endif
- {
- UnityEngine.EventSystems.EventSystem system = GameObject.FindObjectOfType<UnityEngine.EventSystems.EventSystem>();
- if (system == null)
- {//the scene have no event system, spawn one
- GameObject o = new GameObject("EventSystem");
- o.AddComponent<UnityEngine.EventSystems.EventSystem>();
- o.AddComponent<UnityEngine.EventSystems.StandaloneInputModule>();
- }
- }
- }
- #if UNITY_EDITOR
- private void OnEnable()
- {
- EditorApplication.update += Update;
- }
- private void OnDisable()
- {
- EditorApplication.update -= Update;
- }
- private void Update()
- {
- CheckEnableControlRig();
- }
- #endif
- private void CheckEnableControlRig()
- {
- #if MOBILE_INPUT
- EnableControlRig(true);
- #else
- EnableControlRig(false);
- #endif
- }
- private void EnableControlRig(bool enabled)
- {
- foreach (Transform t in transform)
- {
- t.gameObject.SetActive(enabled);
- }
- }
- #if UNITY_EDITOR
- public void OnActiveBuildTargetChanged(BuildTarget previousTarget, BuildTarget newTarget)
- {
- CheckEnableControlRig();
- }
- #endif
- }
- }
|