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- using System;
- #if UNITY_EDITOR
- using UnityEditor;
- #endif
- using UnityEngine;
- namespace UnityStandardAssets.CrossPlatformInput
- {
- [ExecuteInEditMode]
- public class MobileControlRig : MonoBehaviour
- #if UNITY_EDITOR
- , UnityEditor.Build.IActiveBuildTargetChanged
- #endif
- {
-
-
-
-
- #if !UNITY_EDITOR
- void OnEnable()
- {
- CheckEnableControlRig();
- }
- #else
- public int callbackOrder
- {
- get
- {
- return 1;
- }
- }
- #endif
- private void Start()
- {
- #if UNITY_EDITOR
- if (Application.isPlaying)
- #endif
- {
- UnityEngine.EventSystems.EventSystem system = GameObject.FindObjectOfType<UnityEngine.EventSystems.EventSystem>();
- if (system == null)
- {
- GameObject o = new GameObject("EventSystem");
- o.AddComponent<UnityEngine.EventSystems.EventSystem>();
- o.AddComponent<UnityEngine.EventSystems.StandaloneInputModule>();
- }
- }
- }
- #if UNITY_EDITOR
- private void OnEnable()
- {
- EditorApplication.update += Update;
- }
- private void OnDisable()
- {
- EditorApplication.update -= Update;
- }
- private void Update()
- {
- CheckEnableControlRig();
- }
- #endif
- private void CheckEnableControlRig()
- {
- #if MOBILE_INPUT
- EnableControlRig(true);
- #else
- EnableControlRig(false);
- #endif
- }
- private void EnableControlRig(bool enabled)
- {
- foreach (Transform t in transform)
- {
- t.gameObject.SetActive(enabled);
- }
- }
- #if UNITY_EDITOR
- public void OnActiveBuildTargetChanged(BuildTarget previousTarget, BuildTarget newTarget)
- {
- CheckEnableControlRig();
- }
- #endif
- }
- }
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