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- using UnityEngine;
- namespace HQFPSWeapons
- {
- public class RaycastData
- {
- public Collider Collider { get; private set; }
- /// <summary> </summary>
- public InteractiveObject InteractiveObject { get; private set; }
- /// <summary> </summary>
- public bool IsInteractive { get; private set; }
- public RaycastData(Collider collider, InteractiveObject interactiveObject)
- {
- Collider = collider;
- InteractiveObject = interactiveObject;
- IsInteractive = (InteractiveObject != null) && InteractiveObject.InteractionEnabled;
- }
- }
- }
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