using UnityEngine; namespace HQFPSWeapons { public class RaycastData { public Collider Collider { get; private set; } /// public InteractiveObject InteractiveObject { get; private set; } /// public bool IsInteractive { get; private set; } public RaycastData(Collider collider, InteractiveObject interactiveObject) { Collider = collider; InteractiveObject = interactiveObject; IsInteractive = (InteractiveObject != null) && InteractiveObject.InteractionEnabled; } } }