using UnityEngine;
namespace HQFPSWeapons
{
public class RaycastData
{
public Collider Collider { get; private set; }
///
public InteractiveObject InteractiveObject { get; private set; }
///
public bool IsInteractive { get; private set; }
public RaycastData(Collider collider, InteractiveObject interactiveObject)
{
Collider = collider;
InteractiveObject = interactiveObject;
IsInteractive = (InteractiveObject != null) && InteractiveObject.InteractionEnabled;
}
}
}