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- using System.Collections;
- using System.Collections.Generic;
- using UnityEngine;
- public class RotateCamera : MonoBehaviour {
- float MouseRotateSpeed = 80f;
- // Use this for initialization
- void Start () {
- }
- // Update is called once per frame
- void Update () {
- float y = Input.GetAxis("Mouse X") * MouseRotateSpeed * Time.deltaTime;
- float x = Input.GetAxis("Mouse Y") * MouseRotateSpeed * Time.deltaTime;
- transform.Rotate(-x, y, 0);
- Vector3 Angles = Camera.main.transform.eulerAngles;
- transform.eulerAngles = new Vector3(Angles.x, Angles.y, 0);
- }
- }
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