using System.Collections; using System.Collections.Generic; using UnityEngine; public class RotateCamera : MonoBehaviour { float MouseRotateSpeed = 80f; // Use this for initialization void Start () { } // Update is called once per frame void Update () { float y = Input.GetAxis("Mouse X") * MouseRotateSpeed * Time.deltaTime; float x = Input.GetAxis("Mouse Y") * MouseRotateSpeed * Time.deltaTime; transform.Rotate(-x, y, 0); Vector3 Angles = Camera.main.transform.eulerAngles; transform.eulerAngles = new Vector3(Angles.x, Angles.y, 0); } }