SurfaceManagerEditor.cs 454 B

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  1. using UnityEngine;
  2. using UnityEditor;
  3. namespace HQFPSWeapons
  4. {
  5. [CustomEditor(typeof(SurfaceManager))]
  6. public class SurfaceManagerEditor : UnityEditor.Editor
  7. {
  8. public override void OnInspectorGUI()
  9. {
  10. base.OnInspectorGUI();
  11. EditorGUILayout.Space();
  12. if(GUILayout.Button("Open Surface Editor", EditorStyles.miniButtonMid))
  13. SurfaceManagementWindow.Init();
  14. }
  15. }
  16. }