using UnityEngine; using UnityEditor; namespace HQFPSWeapons { [CustomEditor(typeof(SurfaceManager))] public class SurfaceManagerEditor : UnityEditor.Editor { public override void OnInspectorGUI() { base.OnInspectorGUI(); EditorGUILayout.Space(); if(GUILayout.Button("Open Surface Editor", EditorStyles.miniButtonMid)) SurfaceManagementWindow.Init(); } } }