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- // moved into NetworkClient on 2021-03-07
- using System;
- using System.Collections.Generic;
- using UnityEngine;
- using Guid = System.Guid;
- namespace Mirror
- {
- // Deprecated 2021-03-07
- [Obsolete("Use NetworkClient instead")]
- public static class ClientScene
- {
- [Obsolete("ClientScene.localPlayer was moved to NetworkClient.localPlayer")]
- public static NetworkIdentity localPlayer
- {
- get { return NetworkClient.localPlayer; }
- set { NetworkClient.localPlayer = value; }
- }
- [Obsolete("ClientScene.ready was moved to NetworkClient.ready")]
- public static bool ready
- {
- get { return NetworkClient.ready; }
- set { NetworkClient.ready = value; }
- }
- [Obsolete("ClientScene.readyConnection was moved to NetworkClient.readyConnection")]
- public static NetworkConnection readyConnection
- {
- get { return NetworkClient.readyConnection; }
- set { NetworkClient.connection = value; }
- }
- [Obsolete("ClientScene.prefabs was moved to NetworkClient.prefabs")]
- public static Dictionary<Guid, GameObject> prefabs => NetworkClient.prefabs;
- // add player //////////////////////////////////////////////////////////
- [Obsolete("ClientScene.AddPlayer was moved to NetworkClient.AddPlayer")]
- public static bool AddPlayer(NetworkConnection readyConn) => NetworkClient.AddPlayer(readyConn);
- // ready ///////////////////////////////////////////////////////////////
- [Obsolete("ClientScene.Ready was moved to NetworkClient.Ready")]
- public static bool Ready(NetworkConnection conn) => NetworkClient.Ready(conn);
- [Obsolete("ClientScene.PrepareToSpawnSceneObjects was moved to NetworkClient.PrepareToSpawnSceneObjects")]
- public static void PrepareToSpawnSceneObjects() => NetworkClient.PrepareToSpawnSceneObjects();
- // spawnable prefabs ///////////////////////////////////////////////////
- [Obsolete("ClientScene.GetPrefab was moved to NetworkClient.GetPrefab")]
- public static bool GetPrefab(Guid assetId, out GameObject prefab) => NetworkClient.GetPrefab(assetId, out prefab);
- [Obsolete("ClientScene.RegisterPrefab was moved to NetworkClient.RegisterPrefab")]
- public static void RegisterPrefab(GameObject prefab, Guid newAssetId) => NetworkClient.RegisterPrefab(prefab, newAssetId);
- [Obsolete("ClientScene.RegisterPrefab was moved to NetworkClient.RegisterPrefab")]
- public static void RegisterPrefab(GameObject prefab) => NetworkClient.RegisterPrefab(prefab);
- [Obsolete("ClientScene.RegisterPrefab was moved to NetworkClient.RegisterPrefab")]
- public static void RegisterPrefab(GameObject prefab, Guid newAssetId, SpawnDelegate spawnHandler, UnSpawnDelegate unspawnHandler) =>
- NetworkClient.RegisterPrefab(prefab, newAssetId, spawnHandler, unspawnHandler);
- [Obsolete("ClientScene.RegisterPrefab was moved to NetworkClient.RegisterPrefab")]
- public static void RegisterPrefab(GameObject prefab, SpawnDelegate spawnHandler, UnSpawnDelegate unspawnHandler) =>
- NetworkClient.RegisterPrefab(prefab, spawnHandler, unspawnHandler);
- [Obsolete("ClientScene.RegisterPrefab was moved to NetworkClient.RegisterPrefab")]
- public static void RegisterPrefab(GameObject prefab, Guid newAssetId, SpawnHandlerDelegate spawnHandler, UnSpawnDelegate unspawnHandler) =>
- NetworkClient.RegisterPrefab(prefab, newAssetId, spawnHandler, unspawnHandler);
- [Obsolete("ClientScene.RegisterPrefab was moved to NetworkClient.RegisterPrefab")]
- public static void RegisterPrefab(GameObject prefab, SpawnHandlerDelegate spawnHandler, UnSpawnDelegate unspawnHandler) =>
- NetworkClient.RegisterPrefab(prefab, spawnHandler, unspawnHandler);
- [Obsolete("ClientScene.UnregisterPrefab was moved to NetworkClient.UnregisterPrefab")]
- public static void UnregisterPrefab(GameObject prefab) => NetworkClient.UnregisterPrefab(prefab);
- // spawn handlers //////////////////////////////////////////////////////
- [Obsolete("ClientScene.RegisterSpawnHandler was moved to NetworkClient.RegisterSpawnHandler")]
- public static void RegisterSpawnHandler(Guid assetId, SpawnDelegate spawnHandler, UnSpawnDelegate unspawnHandler) =>
- NetworkClient.RegisterSpawnHandler(assetId, spawnHandler, unspawnHandler);
- [Obsolete("ClientScene.RegisterSpawnHandler was moved to NetworkClient.RegisterSpawnHandler")]
- public static void RegisterSpawnHandler(Guid assetId, SpawnHandlerDelegate spawnHandler, UnSpawnDelegate unspawnHandler) =>
- NetworkClient.RegisterSpawnHandler(assetId, spawnHandler, unspawnHandler);
- [Obsolete("ClientScene.UnregisterSpawnHandler was moved to NetworkClient.UnregisterSpawnHandler")]
- public static void UnregisterSpawnHandler(Guid assetId) => NetworkClient.UnregisterSpawnHandler(assetId);
- [Obsolete("ClientScene.ClearSpawners was moved to NetworkClient.ClearSpawners")]
- public static void ClearSpawners() => NetworkClient.ClearSpawners();
- [Obsolete("ClientScene.DestroyAllClientObjects was moved to NetworkClient.DestroyAllClientObjects")]
- public static void DestroyAllClientObjects() => NetworkClient.DestroyAllClientObjects();
- }
- }
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