// moved into NetworkClient on 2021-03-07 using System; using System.Collections.Generic; using UnityEngine; using Guid = System.Guid; namespace Mirror { // Deprecated 2021-03-07 [Obsolete("Use NetworkClient instead")] public static class ClientScene { [Obsolete("ClientScene.localPlayer was moved to NetworkClient.localPlayer")] public static NetworkIdentity localPlayer { get { return NetworkClient.localPlayer; } set { NetworkClient.localPlayer = value; } } [Obsolete("ClientScene.ready was moved to NetworkClient.ready")] public static bool ready { get { return NetworkClient.ready; } set { NetworkClient.ready = value; } } [Obsolete("ClientScene.readyConnection was moved to NetworkClient.readyConnection")] public static NetworkConnection readyConnection { get { return NetworkClient.readyConnection; } set { NetworkClient.connection = value; } } [Obsolete("ClientScene.prefabs was moved to NetworkClient.prefabs")] public static Dictionary prefabs => NetworkClient.prefabs; // add player ////////////////////////////////////////////////////////// [Obsolete("ClientScene.AddPlayer was moved to NetworkClient.AddPlayer")] public static bool AddPlayer(NetworkConnection readyConn) => NetworkClient.AddPlayer(readyConn); // ready /////////////////////////////////////////////////////////////// [Obsolete("ClientScene.Ready was moved to NetworkClient.Ready")] public static bool Ready(NetworkConnection conn) => NetworkClient.Ready(conn); [Obsolete("ClientScene.PrepareToSpawnSceneObjects was moved to NetworkClient.PrepareToSpawnSceneObjects")] public static void PrepareToSpawnSceneObjects() => NetworkClient.PrepareToSpawnSceneObjects(); // spawnable prefabs /////////////////////////////////////////////////// [Obsolete("ClientScene.GetPrefab was moved to NetworkClient.GetPrefab")] public static bool GetPrefab(Guid assetId, out GameObject prefab) => NetworkClient.GetPrefab(assetId, out prefab); [Obsolete("ClientScene.RegisterPrefab was moved to NetworkClient.RegisterPrefab")] public static void RegisterPrefab(GameObject prefab, Guid newAssetId) => NetworkClient.RegisterPrefab(prefab, newAssetId); [Obsolete("ClientScene.RegisterPrefab was moved to NetworkClient.RegisterPrefab")] public static void RegisterPrefab(GameObject prefab) => NetworkClient.RegisterPrefab(prefab); [Obsolete("ClientScene.RegisterPrefab was moved to NetworkClient.RegisterPrefab")] public static void RegisterPrefab(GameObject prefab, Guid newAssetId, SpawnDelegate spawnHandler, UnSpawnDelegate unspawnHandler) => NetworkClient.RegisterPrefab(prefab, newAssetId, spawnHandler, unspawnHandler); [Obsolete("ClientScene.RegisterPrefab was moved to NetworkClient.RegisterPrefab")] public static void RegisterPrefab(GameObject prefab, SpawnDelegate spawnHandler, UnSpawnDelegate unspawnHandler) => NetworkClient.RegisterPrefab(prefab, spawnHandler, unspawnHandler); [Obsolete("ClientScene.RegisterPrefab was moved to NetworkClient.RegisterPrefab")] public static void RegisterPrefab(GameObject prefab, Guid newAssetId, SpawnHandlerDelegate spawnHandler, UnSpawnDelegate unspawnHandler) => NetworkClient.RegisterPrefab(prefab, newAssetId, spawnHandler, unspawnHandler); [Obsolete("ClientScene.RegisterPrefab was moved to NetworkClient.RegisterPrefab")] public static void RegisterPrefab(GameObject prefab, SpawnHandlerDelegate spawnHandler, UnSpawnDelegate unspawnHandler) => NetworkClient.RegisterPrefab(prefab, spawnHandler, unspawnHandler); [Obsolete("ClientScene.UnregisterPrefab was moved to NetworkClient.UnregisterPrefab")] public static void UnregisterPrefab(GameObject prefab) => NetworkClient.UnregisterPrefab(prefab); // spawn handlers ////////////////////////////////////////////////////// [Obsolete("ClientScene.RegisterSpawnHandler was moved to NetworkClient.RegisterSpawnHandler")] public static void RegisterSpawnHandler(Guid assetId, SpawnDelegate spawnHandler, UnSpawnDelegate unspawnHandler) => NetworkClient.RegisterSpawnHandler(assetId, spawnHandler, unspawnHandler); [Obsolete("ClientScene.RegisterSpawnHandler was moved to NetworkClient.RegisterSpawnHandler")] public static void RegisterSpawnHandler(Guid assetId, SpawnHandlerDelegate spawnHandler, UnSpawnDelegate unspawnHandler) => NetworkClient.RegisterSpawnHandler(assetId, spawnHandler, unspawnHandler); [Obsolete("ClientScene.UnregisterSpawnHandler was moved to NetworkClient.UnregisterSpawnHandler")] public static void UnregisterSpawnHandler(Guid assetId) => NetworkClient.UnregisterSpawnHandler(assetId); [Obsolete("ClientScene.ClearSpawners was moved to NetworkClient.ClearSpawners")] public static void ClearSpawners() => NetworkClient.ClearSpawners(); [Obsolete("ClientScene.DestroyAllClientObjects was moved to NetworkClient.DestroyAllClientObjects")] public static void DestroyAllClientObjects() => NetworkClient.DestroyAllClientObjects(); } }