ItemClass.cs 611 B

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  1. namespace Assets.HeroEditor4D.InventorySystem.Scripts.Enums
  2. {
  3. public enum ItemClass
  4. {
  5. Undefined,
  6. Dagger,
  7. Sword,
  8. Axe,
  9. Blunt,
  10. Lance,
  11. Wand,
  12. Bow,
  13. Light,
  14. Heavy,
  15. Ring,
  16. Necklace,
  17. Food,
  18. Potion,
  19. Scroll,
  20. Bomb,
  21. Pickaxe,
  22. Claw,
  23. Fang,
  24. Skin,
  25. Firearm,
  26. Talisman,
  27. Wood,
  28. Ore,
  29. Alloy,
  30. Wings,
  31. Shell,
  32. Bone,
  33. Leather,
  34. Tail,
  35. Gunpowder
  36. }
  37. }