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- namespace Assets.HeroEditor4D.InventorySystem.Scripts.Enums
- {
- public enum ItemClass
- {
- Undefined,
- Dagger,
- Sword,
- Axe,
- Blunt,
- Lance,
- Wand,
- Bow,
- Light,
- Heavy,
- Ring,
- Necklace,
- Food,
- Potion,
- Scroll,
- Bomb,
- Pickaxe,
- Claw,
- Fang,
- Skin,
- Firearm,
- Talisman,
- Wood,
- Ore,
- Alloy,
- Wings,
- Shell,
- Bone,
- Leather,
- Tail,
- Gunpowder
- }
- }
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