namespace Assets.HeroEditor4D.InventorySystem.Scripts.Enums { public enum ItemClass { Undefined, Dagger, Sword, Axe, Blunt, Lance, Wand, Bow, Light, Heavy, Ring, Necklace, Food, Potion, Scroll, Bomb, Pickaxe, Claw, Fang, Skin, Firearm, Talisman, Wood, Ore, Alloy, Wings, Shell, Bone, Leather, Tail, Gunpowder } }