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- using UnityEngine;
- using UnityEngine.UI;
- using TMPro;
- public class ResistanceUI : MonoBehaviour
- {
- [Header("UI References")]
- public TextMeshProUGUI resistanceText;
- public Slider physicalResistanceSlider;
- public Slider magicalResistanceSlider;
- public TextMeshProUGUI shieldStatusText;
- public Image shieldStatusIcon;
-
- [Header("Target Enemy")]
- public enemyScript targetEnemy;
-
- void Start()
- {
- // Initialize sliders
- if (physicalResistanceSlider != null)
- {
- physicalResistanceSlider.minValue = 0;
- physicalResistanceSlider.maxValue = 100;
- }
-
- if (magicalResistanceSlider != null)
- {
- magicalResistanceSlider.minValue = 0;
- magicalResistanceSlider.maxValue = 100;
- }
- }
-
- void Update()
- {
- if (targetEnemy != null)
- {
- UpdateResistanceDisplay();
- }
- }
-
- void UpdateResistanceDisplay()
- {
- // Update text
- if (resistanceText != null)
- {
- resistanceText.text = $"Resistance: {targetEnemy.GetResistanceInfo()}";
- }
-
- // Update sliders
- if (physicalResistanceSlider != null)
- {
- physicalResistanceSlider.value = targetEnemy.physicalResistance;
- }
-
- if (magicalResistanceSlider != null)
- {
- magicalResistanceSlider.value = targetEnemy.magicalResistance;
- }
-
- // Update shield status
- if (shieldStatusText != null)
- {
- string shieldStatus = targetEnemy.IsShieldActive() ? "Shield Active" : "Shield Broken";
- shieldStatusText.text = shieldStatus;
- }
-
- if (shieldStatusIcon != null)
- {
- Color shieldColor = targetEnemy.IsShieldActive() ? Color.cyan : Color.gray;
- shieldStatusIcon.color = shieldColor;
- }
- }
-
- public void SetTargetEnemy(enemyScript enemy)
- {
- targetEnemy = enemy;
- }
-
- public void ClearTarget()
- {
- targetEnemy = null;
-
- if (resistanceText != null)
- resistanceText.text = "No Target";
-
- if (physicalResistanceSlider != null)
- physicalResistanceSlider.value = 0;
-
- if (magicalResistanceSlider != null)
- magicalResistanceSlider.value = 0;
-
- if (shieldStatusText != null)
- shieldStatusText.text = "No Target";
-
- if (shieldStatusIcon != null)
- shieldStatusIcon.color = Color.gray;
- }
- }
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