ResistanceUI.cs 2.6 KB

1234567891011121314151617181920212223242526272829303132333435363738394041424344454647484950515253545556575859606162636465666768697071727374757677787980818283848586878889909192939495969798
  1. using UnityEngine;
  2. using UnityEngine.UI;
  3. using TMPro;
  4. public class ResistanceUI : MonoBehaviour
  5. {
  6. [Header("UI References")]
  7. public TextMeshProUGUI resistanceText;
  8. public Slider physicalResistanceSlider;
  9. public Slider magicalResistanceSlider;
  10. public TextMeshProUGUI shieldStatusText;
  11. public Image shieldStatusIcon;
  12. [Header("Target Enemy")]
  13. public enemyScript targetEnemy;
  14. void Start()
  15. {
  16. // Initialize sliders
  17. if (physicalResistanceSlider != null)
  18. {
  19. physicalResistanceSlider.minValue = 0;
  20. physicalResistanceSlider.maxValue = 100;
  21. }
  22. if (magicalResistanceSlider != null)
  23. {
  24. magicalResistanceSlider.minValue = 0;
  25. magicalResistanceSlider.maxValue = 100;
  26. }
  27. }
  28. void Update()
  29. {
  30. if (targetEnemy != null)
  31. {
  32. UpdateResistanceDisplay();
  33. }
  34. }
  35. void UpdateResistanceDisplay()
  36. {
  37. // Update text
  38. if (resistanceText != null)
  39. {
  40. resistanceText.text = $"Resistance: {targetEnemy.GetResistanceInfo()}";
  41. }
  42. // Update sliders
  43. if (physicalResistanceSlider != null)
  44. {
  45. physicalResistanceSlider.value = targetEnemy.physicalResistance;
  46. }
  47. if (magicalResistanceSlider != null)
  48. {
  49. magicalResistanceSlider.value = targetEnemy.magicalResistance;
  50. }
  51. // Update shield status
  52. if (shieldStatusText != null)
  53. {
  54. string shieldStatus = targetEnemy.IsShieldActive() ? "Shield Active" : "Shield Broken";
  55. shieldStatusText.text = shieldStatus;
  56. }
  57. if (shieldStatusIcon != null)
  58. {
  59. Color shieldColor = targetEnemy.IsShieldActive() ? Color.cyan : Color.gray;
  60. shieldStatusIcon.color = shieldColor;
  61. }
  62. }
  63. public void SetTargetEnemy(enemyScript enemy)
  64. {
  65. targetEnemy = enemy;
  66. }
  67. public void ClearTarget()
  68. {
  69. targetEnemy = null;
  70. if (resistanceText != null)
  71. resistanceText.text = "No Target";
  72. if (physicalResistanceSlider != null)
  73. physicalResistanceSlider.value = 0;
  74. if (magicalResistanceSlider != null)
  75. magicalResistanceSlider.value = 0;
  76. if (shieldStatusText != null)
  77. shieldStatusText.text = "No Target";
  78. if (shieldStatusIcon != null)
  79. shieldStatusIcon.color = Color.gray;
  80. }
  81. }