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- Shader "UI/Particles/Hidden"
- {
- Properties
- {
- }
- SubShader
- {
- Tags {"Queue" = "Geometry" "RenderType" = "Opaque"}
- Cull Off Lighting Off ZWrite Off Fog {Mode Off}
- LOD 100
- Pass
- {
- CGPROGRAM
- #pragma vertex vert
- #pragma fragment frag
- struct v2f {
- float4 vertex : SV_POSITION;
- };
- v2f vert () {
- v2f o;
- o.vertex = fixed4 (0, 0, 0, 0);
- return o;
- }
- fixed4 frag (v2f i): SV_Target
- {
- discard;
- return fixed4 (0, 0, 0, 0);
- }
- ENDCG
- }
- }
- }
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