NearbyConnectionClientFactory.cs 1.4 KB

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  1. // <copyright file="NearbyConnectionClientFactory.cs" company="Google Inc.">
  2. // Copyright (C) 2014 Google Inc.
  3. //
  4. // Licensed under the Apache License, Version 2.0 (the "License");
  5. // you may not use this file except in compliance with the License.
  6. // You may obtain a copy of the License at
  7. //
  8. // http://www.apache.org/licenses/LICENSE-2.0
  9. //
  10. // Unless required by applicable law or agreed to in writing, software
  11. // distributed under the License is distributed on an "AS IS" BASIS,
  12. // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
  13. // See the License for the specific language governing permissions and
  14. // limitations under the License.
  15. // </copyright>
  16. // Android only feature
  17. #if (UNITY_ANDROID)
  18. namespace GooglePlayGames
  19. {
  20. using UnityEngine;
  21. using System;
  22. using GooglePlayGames.OurUtils;
  23. using GooglePlayGames.BasicApi.Nearby;
  24. public static class NearbyConnectionClientFactory
  25. {
  26. public static void Create(Action<INearbyConnectionClient> callback)
  27. {
  28. if (Application.isEditor)
  29. {
  30. GooglePlayGames.OurUtils.Logger.d("Creating INearbyConnection in editor, using DummyClient.");
  31. callback.Invoke(new GooglePlayGames.BasicApi.Nearby.DummyNearbyConnectionClient());
  32. }
  33. callback.Invoke(new GooglePlayGames.Android.AndroidNearbyConnectionClient());
  34. }
  35. }
  36. }
  37. #endif //UNITY_ANDROID