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- // <copyright file="NearbyConnectionClientFactory.cs" company="Google Inc.">
- // Copyright (C) 2014 Google Inc.
- //
- // Licensed under the Apache License, Version 2.0 (the "License");
- // you may not use this file except in compliance with the License.
- // You may obtain a copy of the License at
- //
- // http://www.apache.org/licenses/LICENSE-2.0
- //
- // Unless required by applicable law or agreed to in writing, software
- // distributed under the License is distributed on an "AS IS" BASIS,
- // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
- // See the License for the specific language governing permissions and
- // limitations under the License.
- // </copyright>
- // Android only feature
- #if (UNITY_ANDROID)
- namespace GooglePlayGames
- {
- using UnityEngine;
- using System;
- using GooglePlayGames.OurUtils;
- using GooglePlayGames.BasicApi.Nearby;
- public static class NearbyConnectionClientFactory
- {
- public static void Create(Action<INearbyConnectionClient> callback)
- {
- if (Application.isEditor)
- {
- GooglePlayGames.OurUtils.Logger.d("Creating INearbyConnection in editor, using DummyClient.");
- callback.Invoke(new GooglePlayGames.BasicApi.Nearby.DummyNearbyConnectionClient());
- }
- callback.Invoke(new GooglePlayGames.Android.AndroidNearbyConnectionClient());
- }
- }
- }
- #endif //UNITY_ANDROID
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