//
// Copyright (C) 2014 Google Inc.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
//
// Android only feature
#if (UNITY_ANDROID)
namespace GooglePlayGames
{
using UnityEngine;
using System;
using GooglePlayGames.OurUtils;
using GooglePlayGames.BasicApi.Nearby;
public static class NearbyConnectionClientFactory
{
public static void Create(Action callback)
{
if (Application.isEditor)
{
GooglePlayGames.OurUtils.Logger.d("Creating INearbyConnection in editor, using DummyClient.");
callback.Invoke(new GooglePlayGames.BasicApi.Nearby.DummyNearbyConnectionClient());
}
callback.Invoke(new GooglePlayGames.Android.AndroidNearbyConnectionClient());
}
}
}
#endif //UNITY_ANDROID