// // Copyright (C) 2014 Google Inc. // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. // // Android only feature #if (UNITY_ANDROID) namespace GooglePlayGames { using UnityEngine; using System; using GooglePlayGames.OurUtils; using GooglePlayGames.BasicApi.Nearby; public static class NearbyConnectionClientFactory { public static void Create(Action callback) { if (Application.isEditor) { GooglePlayGames.OurUtils.Logger.d("Creating INearbyConnection in editor, using DummyClient."); callback.Invoke(new GooglePlayGames.BasicApi.Nearby.DummyNearbyConnectionClient()); } callback.Invoke(new GooglePlayGames.Android.AndroidNearbyConnectionClient()); } } } #endif //UNITY_ANDROID