CombatManager.cs 1.2 KB

12345678910111213141516171819202122232425262728293031323334353637383940414243444546474849
  1. using UnityEngine;
  2. using System.Collections.Generic;
  3. public class CombatManager : MonoBehaviour
  4. {
  5. public TeamCohesionManager cohesionManager;
  6. private List<CharacterInGroup> playerTeam;
  7. public List<MonsterController> monsters = new();
  8. void Start()
  9. {
  10. playerTeam = cohesionManager.groupMembers;
  11. }
  12. public void RegisterMonster(MonsterController monster)
  13. {
  14. if (!monsters.Contains(monster))
  15. monsters.Add(monster);
  16. }
  17. void Update()
  18. {
  19. }
  20. CharacterInGroup FindNearestCharacter(Vector3 monsterPos)
  21. {
  22. CharacterInGroup nearest = null;
  23. float closestDist = float.MaxValue;
  24. foreach (var character in playerTeam)
  25. {
  26. float dist = Vector3.Distance(monsterPos, GridPositionToWorld(character.gridX, character.gridY));
  27. if (dist < closestDist)
  28. {
  29. closestDist = dist;
  30. nearest = character;
  31. }
  32. }
  33. return nearest;
  34. }
  35. Vector3 GridPositionToWorld(int x, int y)
  36. {
  37. return new Vector3(x, 0, y); // Ajuste selon ta conversion grille → monde
  38. }
  39. }