using UnityEngine; using System.Collections.Generic; public class CombatManager : MonoBehaviour { public TeamCohesionManager cohesionManager; private List playerTeam; public List monsters = new(); void Start() { playerTeam = cohesionManager.groupMembers; } public void RegisterMonster(MonsterController monster) { if (!monsters.Contains(monster)) monsters.Add(monster); } void Update() { } CharacterInGroup FindNearestCharacter(Vector3 monsterPos) { CharacterInGroup nearest = null; float closestDist = float.MaxValue; foreach (var character in playerTeam) { float dist = Vector3.Distance(monsterPos, GridPositionToWorld(character.gridX, character.gridY)); if (dist < closestDist) { closestDist = dist; nearest = character; } } return nearest; } Vector3 GridPositionToWorld(int x, int y) { return new Vector3(x, 0, y); // Ajuste selon ta conversion grille → monde } }