Levier.cs 362 B

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  1. using UnityEngine;
  2. public class Levier : MonoBehaviour
  3. {
  4. public GameObject porteLiee; // L’objet porte/cloison à désactiver
  5. private bool estActive = false;
  6. private void OnMouseDown()
  7. {
  8. estActive = !estActive;
  9. if (porteLiee != null)
  10. {
  11. porteLiee.SetActive(!estActive);
  12. }
  13. }
  14. }