| 1234567891011121314151617 |
- using UnityEngine;
- public class Levier : MonoBehaviour
- {
- public GameObject porteLiee; // L’objet porte/cloison à désactiver
- private bool estActive = false;
- private void OnMouseDown()
- {
- estActive = !estActive;
- if (porteLiee != null)
- {
- porteLiee.SetActive(!estActive);
- }
- }
- }
|