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- using System;
- using System.Collections;
- using System.Collections.Generic;
- using UnityEngine;
- #if UNITY_WEBGL
- public class WebGLSha3Example : MonoBehaviour
- {
- async public void OnHashMessage()
- {
- try
- {
- string message = "hello";
- string hashedMessage = await Web3GL.Sha3(message);
- Debug.Log("Hashed Message :" + hashedMessage);
- }
- catch (Exception e)
- {
- Debug.LogException(e, this);
- }
- }
- }
- #endif
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