using System; using System.Collections; using System.Collections.Generic; using UnityEngine; #if UNITY_WEBGL public class WebGLSha3Example : MonoBehaviour { async public void OnHashMessage() { try { string message = "hello"; string hashedMessage = await Web3GL.Sha3(message); Debug.Log("Hashed Message :" + hashedMessage); } catch (Exception e) { Debug.LogException(e, this); } } } #endif