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- using System.Threading.Tasks;
- using UnityEngine;
- using UnityEngine.Networking;
- namespace Web3Unity.Scripts.Library.ETHEREUEM.WebGL
- {
- public class GameLogger
- {
- private const string loggingUrl = "https://game-api-stg.chainsafe.io/logging/logEvent";
- public static async Task<string> Log(string _chain, string _network, object _data)
- {
- using var webRequest = new UnityWebRequest(loggingUrl, "POST");
- webRequest.timeout = -1;
- var bodyRaw = System.Text.Encoding.UTF8.GetBytes($"chain={_chain}&network={_network}&gameData={_data}");
- webRequest.uploadHandler = new UploadHandlerRaw(bodyRaw);
- webRequest.downloadHandler = new DownloadHandlerBuffer();
- webRequest.SetRequestHeader("Content-Type", "application/x-www-form-urlencoded");
- await webRequest.SendWebRequest();
- return webRequest.result switch
- {
- UnityWebRequest.Result.ProtocolError => webRequest.error,
- _ => webRequest.downloadHandler.text
- };
- }
- }
- }
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