using System.Threading.Tasks; using UnityEngine; using UnityEngine.Networking; namespace Web3Unity.Scripts.Library.ETHEREUEM.WebGL { public class GameLogger { private const string loggingUrl = "https://game-api-stg.chainsafe.io/logging/logEvent"; public static async Task Log(string _chain, string _network, object _data) { using var webRequest = new UnityWebRequest(loggingUrl, "POST"); webRequest.timeout = -1; var bodyRaw = System.Text.Encoding.UTF8.GetBytes($"chain={_chain}&network={_network}&gameData={_data}"); webRequest.uploadHandler = new UploadHandlerRaw(bodyRaw); webRequest.downloadHandler = new DownloadHandlerBuffer(); webRequest.SetRequestHeader("Content-Type", "application/x-www-form-urlencoded"); await webRequest.SendWebRequest(); return webRequest.result switch { UnityWebRequest.Result.ProtocolError => webRequest.error, _ => webRequest.downloadHandler.text }; } } }