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- using UnityEngine;
- namespace Mirror.Examples.RigidbodyPhysics
- {
- public class AddForce : NetworkBehaviour
- {
- public Rigidbody rigidbody3d;
- public float force = 500f;
- void Start()
- {
- rigidbody3d.isKinematic = !isServer;
- }
- void Update()
- {
- if (isServer && Input.GetKeyDown(KeyCode.Space))
- {
- rigidbody3d.AddForce(Vector3.up * force);
- }
- }
- }
- }
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