using UnityEngine; namespace Mirror.Examples.RigidbodyPhysics { public class AddForce : NetworkBehaviour { public Rigidbody rigidbody3d; public float force = 500f; void Start() { rigidbody3d.isKinematic = !isServer; } void Update() { if (isServer && Input.GetKeyDown(KeyCode.Space)) { rigidbody3d.AddForce(Vector3.up * force); } } } }