IntRange.cs 1.1 KB

12345678910111213141516171819202122232425262728293031323334353637383940414243
  1. using FirstGearGames.Utilities.Maths;
  2. namespace FirstGearGames.Utilities.Structures
  3. {
  4. [System.Serializable]
  5. public struct IntRange
  6. {
  7. public IntRange(int minimum, int maximum)
  8. {
  9. Minimum = minimum;
  10. Maximum = maximum;
  11. }
  12. /// <summary>
  13. /// Minimum range.
  14. /// </summary>
  15. public int Minimum;
  16. /// <summary>
  17. /// Maximum range.
  18. /// </summary>
  19. public int Maximum;
  20. /// <summary>
  21. /// Returns an exclusive random value between Minimum and Maximum.
  22. /// </summary>
  23. /// <returns></returns>
  24. public float RandomExclusive()
  25. {
  26. return Ints.RandomExclusiveRange(Minimum, Maximum);
  27. }
  28. /// <summary>
  29. /// Returns an inclusive random value between Minimum and Maximum.
  30. /// </summary>
  31. /// <returns></returns>
  32. public float RandomInclusive()
  33. {
  34. return Ints.RandomInclusiveRange(Minimum, Maximum);
  35. }
  36. }
  37. }