using FirstGearGames.Utilities.Maths; namespace FirstGearGames.Utilities.Structures { [System.Serializable] public struct IntRange { public IntRange(int minimum, int maximum) { Minimum = minimum; Maximum = maximum; } /// /// Minimum range. /// public int Minimum; /// /// Maximum range. /// public int Maximum; /// /// Returns an exclusive random value between Minimum and Maximum. /// /// public float RandomExclusive() { return Ints.RandomExclusiveRange(Minimum, Maximum); } /// /// Returns an inclusive random value between Minimum and Maximum. /// /// public float RandomInclusive() { return Ints.RandomInclusiveRange(Minimum, Maximum); } } }