using FirstGearGames.Utilities.Maths;
namespace FirstGearGames.Utilities.Structures
{
[System.Serializable]
public struct IntRange
{
public IntRange(int minimum, int maximum)
{
Minimum = minimum;
Maximum = maximum;
}
///
/// Minimum range.
///
public int Minimum;
///
/// Maximum range.
///
public int Maximum;
///
/// Returns an exclusive random value between Minimum and Maximum.
///
///
public float RandomExclusive()
{
return Ints.RandomExclusiveRange(Minimum, Maximum);
}
///
/// Returns an inclusive random value between Minimum and Maximum.
///
///
public float RandomInclusive()
{
return Ints.RandomInclusiveRange(Minimum, Maximum);
}
}
}