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- using FirstGearGames.Utilities.Maths;
- namespace FirstGearGames.Utilities.Structures
- {
- [System.Serializable]
- public struct FloatRange
- {
- public FloatRange(float minimum, float maximum)
- {
- Minimum = minimum;
- Maximum = maximum;
- }
- /// <summary>
- /// Minimum range.
- /// </summary>
- public float Minimum;
- /// <summary>
- /// Maximum range.
- /// </summary>
- public float Maximum;
- /// <summary>
- /// Returns a random value between Minimum and Maximum.
- /// </summary>
- /// <returns></returns>
- public float RandomInclusive()
- {
- return Floats.RandomInclusiveRange(Minimum, Maximum);
- }
- }
- }
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