using FirstGearGames.Utilities.Maths;
namespace FirstGearGames.Utilities.Structures
{
[System.Serializable]
public struct FloatRange
{
public FloatRange(float minimum, float maximum)
{
Minimum = minimum;
Maximum = maximum;
}
///
/// Minimum range.
///
public float Minimum;
///
/// Maximum range.
///
public float Maximum;
///
/// Returns a random value between Minimum and Maximum.
///
///
public float RandomInclusive()
{
return Floats.RandomInclusiveRange(Minimum, Maximum);
}
}
}