using FirstGearGames.Utilities.Maths; namespace FirstGearGames.Utilities.Structures { [System.Serializable] public struct FloatRange { public FloatRange(float minimum, float maximum) { Minimum = minimum; Maximum = maximum; } /// /// Minimum range. /// public float Minimum; /// /// Maximum range. /// public float Maximum; /// /// Returns a random value between Minimum and Maximum. /// /// public float RandomInclusive() { return Floats.RandomInclusiveRange(Minimum, Maximum); } } }