Layers.cs 1.3 KB

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  1. using UnityEngine;
  2. namespace FirstGearGames.Utilities.Objects
  3. {
  4. public static class Layers
  5. {
  6. /// <summary>
  7. /// Converts a layer mask to a layer number.
  8. /// </summary>
  9. /// <param name="mask"></param>
  10. /// <returns></returns>
  11. public static int LayerMaskToLayerNumber(LayerMask mask)
  12. {
  13. return LayerValueToLayerNumber(mask.value);
  14. }
  15. /// <summary>
  16. /// Converts a layer value int to a layer int.
  17. /// </summary>
  18. /// <param name="bitmask"></param>
  19. /// <returns></returns>
  20. public static int LayerValueToLayerNumber(int bitmask)
  21. {
  22. int result = bitmask > 0 ? 0 : 31;
  23. while (bitmask > 1)
  24. {
  25. bitmask = bitmask >> 1;
  26. result++;
  27. }
  28. return result;
  29. }
  30. /// <summary>
  31. /// Returns if a LayerMask contains a specified layer.
  32. /// </summary>
  33. /// <param name="layerMask">LayerMask to check for layer in.</param>
  34. /// <param name="layer">Layer to check within LayerMask.</param>
  35. /// <returns></returns>
  36. public static bool ContainsLayer(LayerMask layerMask, int layer)
  37. {
  38. return (layerMask == (layerMask | (1 << layer)));
  39. }
  40. }
  41. }