using UnityEngine; namespace FirstGearGames.Utilities.Objects { public static class Layers { /// /// Converts a layer mask to a layer number. /// /// /// public static int LayerMaskToLayerNumber(LayerMask mask) { return LayerValueToLayerNumber(mask.value); } /// /// Converts a layer value int to a layer int. /// /// /// public static int LayerValueToLayerNumber(int bitmask) { int result = bitmask > 0 ? 0 : 31; while (bitmask > 1) { bitmask = bitmask >> 1; result++; } return result; } /// /// Returns if a LayerMask contains a specified layer. /// /// LayerMask to check for layer in. /// Layer to check within LayerMask. /// public static bool ContainsLayer(LayerMask layerMask, int layer) { return (layerMask == (layerMask | (1 << layer))); } } }