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- /*
- * Copyright (c) Meta Platforms, Inc. and affiliates.
- * All rights reserved.
- *
- * Licensed under the Oculus SDK License Agreement (the "License");
- * you may not use the Oculus SDK except in compliance with the License,
- * which is provided at the time of installation or download, or which
- * otherwise accompanies this software in either electronic or hard copy form.
- *
- * You may obtain a copy of the License at
- *
- * https://developer.oculus.com/licenses/oculussdk/
- *
- * Unless required by applicable law or agreed to in writing, the Oculus SDK
- * distributed under the License is distributed on an "AS IS" BASIS,
- * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
- * See the License for the specific language governing permissions and
- * limitations under the License.
- */
- using UnityEngine;
- using UnityEngine.UI;
- namespace Oculus.Voice.Demo.LightTraitsDemo
- {
- public class ActivateButton : MonoBehaviour
- {
- private bool _active = false;
- public AppVoiceExperience appVoiceExperience;
- private Text _buttonLabel;
- private void Awake()
- {
- _buttonLabel = GetComponentInChildren<Text>();
- }
- public void ToggleActive()
- {
- SetButtonActiveState(!_active);
- }
- public void SetButtonActiveState(bool newActiveState)
- {
- if (_active != newActiveState)
- {
- _active = newActiveState;
- if (_active)
- {
- _buttonLabel.text = "Listening";
- appVoiceExperience.Activate();
- }
- else
- {
- _buttonLabel.text = "Activate";
- appVoiceExperience.Deactivate();
- }
- }
- }
- }
- }
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