/* * Copyright (c) Meta Platforms, Inc. and affiliates. * All rights reserved. * * Licensed under the Oculus SDK License Agreement (the "License"); * you may not use the Oculus SDK except in compliance with the License, * which is provided at the time of installation or download, or which * otherwise accompanies this software in either electronic or hard copy form. * * You may obtain a copy of the License at * * https://developer.oculus.com/licenses/oculussdk/ * * Unless required by applicable law or agreed to in writing, the Oculus SDK * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ using UnityEngine; using UnityEngine.UI; namespace Oculus.Voice.Demo.LightTraitsDemo { public class ActivateButton : MonoBehaviour { private bool _active = false; public AppVoiceExperience appVoiceExperience; private Text _buttonLabel; private void Awake() { _buttonLabel = GetComponentInChildren(); } public void ToggleActive() { SetButtonActiveState(!_active); } public void SetButtonActiveState(bool newActiveState) { if (_active != newActiveState) { _active = newActiveState; if (_active) { _buttonLabel.text = "Listening"; appVoiceExperience.Activate(); } else { _buttonLabel.text = "Activate"; appVoiceExperience.Deactivate(); } } } } }