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- using System.Collections;
- using System.Collections.Generic;
- using UnityEngine;
- using UnityEngine.UI;
- public class SliderIndicator : MonoBehaviour
- {
- public Slider slider;
- public Text text;
- void Start()
- {
- slider.onValueChanged.AddListener(OnChanged);
- text.text = slider.value.ToString();
- }
- void OnChanged(float value){
- text.text = slider.value.ToString();
- }
- void OnValidate(){
- if(GetComponent<Text>()!=null && text==null)
- text = GetComponent<Text>();
- }
- }
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