using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; public class SliderIndicator : MonoBehaviour { public Slider slider; public Text text; void Start() { slider.onValueChanged.AddListener(OnChanged); text.text = slider.value.ToString(); } void OnChanged(float value){ text.text = slider.value.ToString(); } void OnValidate(){ if(GetComponent()!=null && text==null) text = GetComponent(); } }